
關於創造者與被造物的科幻,通常的套路是:創造、養育、破壞、後悔、揭發、毀滅。《Splice》 (接種) 雖然也類似的開始,但沒有承接這傳統進路,試將重點放在創造與被造之間的關係之上,然卻沒有甚麼得著,最終變成家庭倫

關於創造者與被造物的科幻,通常的套路是:創造、養育、破壞、後悔、揭發、毀滅。《Splice》 (接種) 雖然也類似的開始,但沒有承接這傳統進路,試將重點放在創造與被造之間的關係之上,然卻沒有甚麼得著,最終變成家庭倫
A commentator on reddit made a decent point on my last entry ; toquote:
Sometimes you just have to set aside time to find the best of breedand get to know the code you are using. [...] Exploration has acost in software projects, and sometimes software projects fail(sub-project in this case).
I agree with this on large, important projects. if you're settling into make a significant investment of time in programming something, youshould expect to take a