在書店看到,給大家玩玩,以下英語有甚麼特別?
- past experience
- free gift
- close proximity
- empty space
- frozen ice
- multiple choice
- unexpected surprise
- armed gunman
應該不難看出吧!
One of the rules of system design ought to be this:
When the users keep doing it wrong, the users are right and yoursystem is wrong.
I don't mean this in the sense that accommodating users is the rightthing to do; I mean this in a very pragmatic sense. If the users keepmaking some error, changing their behavior is going to be very difficultand therefor costly. (In a fight between user inertia and anything else,bet on user inertia.)
This means that changing
在書店看到,給大家玩玩,以下英語有甚麼特別?
應該不難看出吧!
In a context that's not important, someone on our local sysadminmailing list recently wrote:
I think the bottom line is end-user education.
I disagree. It is my opinion that any time end-user education appearsto be the answer, we have already lost. People do not change theirbehavior just because we want them to, and they rarely really changetheir behavior because we threaten them. (Although they are very good atfaking it until we are just enough out of sight.)
The
It struck me recently that you can view the general virtualizationworld as having three strata: