
在 Youtube 上看到 一個評論 ,說到新的《波斯王子》成功地改善了一些遊戲體驗。雖然我覺得他用錯例子,但還算說得有點道理。
他說到遊戲的難度,往往不是太難,而是太煩。例如玩家在某一環節上失敗了,就得重頭由上個存點開始
I've been dancing around this issue recently, but it's time to comeout and say it explicitly: if you want things to actually be secure,you cannot ask users to manage their own security .
In practice, users are not interested in security (well, not much)and are not going to do it, and the rare ones that are interested anddo care almost certainly don't know enough to make sensible choices . What you get if you make users manage their ownsecurity is more
( 文明單位:警權 。嘉賓: 程展緯 、陳景輝) 
This is the kind of trick where first I show the trick and then I explainit:
$ touch a-b; mkdir a-c$ cd a-*sh: cd: a-b: Not a directory$ cd a-*/$ pwd/tmp/a-c
(This is also a good illustration of quality of implementation in errorhandling. A number of non-bash Bourne shells will report things like' cd: too many arguments ', while bash would happily work if a