Mesa 21.1 is looking to be another exciting release to be introduced later this quarter while going into feature freeze around mid-April. The latest work to land is threaded context support for Zink, which means faster performance for this OpenGL-over-Vulkan implementation.
Gallium3D threaded context support is now
wired up for Zink including async buffer mapping/replacement, async queue submission, and the async Gallium3D flush handing.
Gallium3D threaded context support has already shown to be a sizable win for