Mesa's on-disk shader cache, which is used for speeding up game load times by avoiding the redundant recompiling of shaders on successive loads and also helping performance for software that compiles shaders on-the-fly, is seeing a big improvement with
Mesa 21.1 . Mesa 21.1-devel merged this weekend the new single file cache implementation.
Mesa's new single file shader cache has been in the works by Valve contractor Timothy Arceri the past few months. The single file cache doesn