PCIe 8.0 draft 0.5 released, final specification still planned for 2028

PCIe 8.0 draft 0.5 released, 256 GT/s standard remains on track for 2028

PCI-SIG has released draft 0.5 of the PCIe 8.0 specification to its members. Since we are talking about drafts, it’s clearly not the final specs. The group describes it as the first official draft of the standard, which now includes feedback from the earlier draft 0.3 release from September 2025. The final PCIe 8.0 specification

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AMD X970E motherboards may reuse PROM21 chipset, but with full CUDIMM support

Please note that this post is tagged as a rumor .

AMD 900 series motherboards with full CUDIMM and CAMM support, suggest leaker

BIOSTAR says it will present “next-generation AMD” motherboards at Computex Taipei 2026. The company did not name the chipset, but the wording points to a new AM5 board lineup, likely prepared for AMD’s next desktop Ryzen CPUs. For now, this is expected to mean something like X970E, although AMD has not confirmed such a

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Nintendo faces investor pressure to raise Switch 2 price

Switch 2 price hike reportedly discussed ahead of Nintendo earnings

Nintendo Switch 2 could see a price increase less than a year after launch, according to Bloomberg. The report claims investors are putting pressure on Nintendo to adjust pricing as component, shipping and material costs affect console margins. Whether Nintendo leadership should listen to investors or its core consumer base is a great question that may be answered later this week (during the earnings call).

The Switch 2 is currently listed by Nintendo at $450 MSRP in the United States

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(Driver) AMD Radeon Software Adrenalin 26.5.1

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Apple removes high-memory Mac Studio M3 Ultra options, 96GB is now the only configuration

Apple removes 256GB memory option from Mac Studio M3 Ultra

Apple has removed the last high-memory option from the Mac Studio with M3 Ultra. According to 9to5Mac, the 256GB unified memory configuration is no longer available, leaving the system with 96GB as the only memory option.

This follows the removal of the 512GB configuration in March. We already covered that change when Apple dropped the top memory tier from the M3 Ultra Mac Studio. At

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AMD Ryzen 7 PRO 9755 processor spotted, features 8 cores

AMD has yet another 8 Zen5 CPU

AMD appears to have another Ryzen PRO 9000 desktop processor in preparation. The Ryzen 7 PRO 9755 has now appeared in the PassMark database as an 8-core and 16-thread CPU. This is a previously unseen model name, positioned above the Ryzen 7 PRO 9745 that is already listed by AMD.

Ryzen 7 PRO 9745 + 10

According to the PassMark entry, the Ryzen 7 PRO 9755

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TEAMGROUP ELITE DDR5 reaches 8000 MT/s at 1.1V, works on Intel and AMD platforms

TEAMGROUP ELITE DDR5 reaches 8000 MT/s without XMP voltage

TEAMGROUP is expanding its ELITE PLUS DDR5 and ELITE DDR5 desktop memory series with new 8000 MT/s kits. The key detail is not only the frequency, but the voltage. These modules operate at 1.1V with CL56-56-56-128 timings and are listed as fully compliant with JEDEC standards.

This separates them from most DDR5-8000 kits

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GameNative adds Lossless Scaling (Multi) Frame Generation for Steam games on Android

GameNative brings LSFG-VK frame generation to Android PC gaming

GameNative adds 2x, 3x and 4x frame generation options.

GameNative, an open-source PC gaming hub for Android, has received a new update with Lossless Scaling Frame Generation support. The feature is included in version 0.9.1 and arrives through LSFG-VK, a Vulkan layer designed to generate additional frames using Lossless Scaling’s frame generation algorithm.

GameNative allows users to run PC games they own on Steam, Epic and GOG directly

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NVIDIA announced the GeForce GTX 1080 and GTX 1070 10 years ago today

NVIDIA GTX 10 series at 10, from Pascal to RTX

NVIDIA announced the GeForce GTX 1080 on May 6, 2016, marking the start of the GeForce GTX 10 series for gamers. The card was based on the Pascal architecture and launched at $599, with a $699 Founders Edition. Retail availability followed on May 27, 2016, while the GeForce GTX 1070 arrived on June 10.

Pascal: no Ray

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DOOM: The Dark Ages could have needed 110GB of baked Global Illumination data, Ray-Based GI reduced it to 0

id Software explains why DOOM: The Dark Ages moved to ray-traced global illumination

DOOM: The Dark Ages uses Ray-Traced Global Illumination, and id Software has now shown why that change was needed. During a SIGGRAPH 2025 presentation, which has just gone public, the studio compared the game against the older global illumination system used in the idTech 7 era. According to the slide, using the same older baked GI approach could have required up to 110GB of lighting data and up to

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