Sony "Soft Pause" Patent May Let AI Play for Distracted Players

A new patent application by Sony may provide players with an alternative to pausing a game that would ostensibly prevent halting gameplay execution by putting the game into an alternate gameplay state while players deal with momentary distractions or decide whether they want to fully pause the game to deal with something like a message. The patent, (US20260021411) filed with the USPTO, explains a number of potential ways to achieve this, seemingly with the idea that different games and genres could implement different versions of Soft Pause. Sony touts Soft Pause as particularly useful for VR use cases, in which a jarring pause and cut to a menu screen may cause nausea or dizziness

The Soft Pause concepts include everything from having the game slow down while the feature is active, making the game easier, guiding the player towards objectives or enemies, boosting player assist features—features like aim assist or stretching time windows for certain inputs—or even having a machine-learning tool take over from the player entirely while Soft Pause is active. It's unclear if that ML model would be trained on player data or if it will offer more generic support. It remains to be seen if or when this will be implemented at all, and, realistically, it could go either way. If it is implemented, it will also be interesting to see how each game implements it, especially in competitive games. Currently, being AFK in a competitive game can be disastrous, and, while something like Soft Pause might be able to provide something of a solution to short AFK moments, although games like Paladins already have an AI that takes over gameplay when players are disconnected. Other recent Sony patents include an adaptive controller of sorts that puts all controls into a touch interface.