Steam Quietly Addresses Incorrect Hardware Survey VRAM Readings and Multi-GPU Setup Quirks

Valve has steadily been adding features to SteamOS and the Steam Client since the release of the Steam Deck and leading up to the Steam Machine, but the latest Steam Deck Beta client update aims to address two main issues that have apparently been prevalent in the Steam Hardware Survey, which should result in more accurate GPU data reporting. The first change fixes incorrect VRAM reporting on some GPUs, although Valve doesn't provide any explanation about which GPUs are affected by this bug, while the second change makes it so that the Steam Client automatically detects the display adaptor with the most VRAM—therefore likely the most performant or the least likely to be an iGPU—when collecting Steam Survey information.

Aside from weird edge cases, like users running both a workstation GPU and a gaming GPU in one system, these changes should result in more accurate data from the Steam Hardware Survey. It's unclear how widespread these reporting issues were or how far back they go, but the changes are unlikely to have an effect before a wider roll-out, and it's unclear when the wider roll-out will happen. The beta client update also includes two minor updates to Steam Input. The update adds a multi-button selector for the button chord activator, which Valve says will improve compatibility with extra grip buttons on modern controllers. Valve has also changed the way the Gyro to Joystick Camera output works, matching the Gyro to Joystick Deflection behavior, which it says is useful for "identifying a game's internal joystick deadzone." Polishing both the Steam Hardware Survey results and Steam Input might be steps to prepare for the launch of the Steam Controller, Steam Machine, and Steam Frame.