© SONY/Digital Foundry Mark Cerny has told Digital Foundry that an “equivalent frame generation library” based on Sony and AMD’s co-developed technology should arrive on “PlayStation platforms” at some point.
Cerny also said the new PSSR uses the same core co-developed algorithm as AMD’s latest upscaling work ( FSR 4.1 released yesterday ), while frame generation is based on the same broader joint effort. Sony has already confirmed that its upgraded PSSR for PS5 Pro comes from Project Amethyst, the long-term machine learning collaboration with AMD, and that the newer model is now rolling out to shipping games.
Sony still is not saying is where frame generation will land first. Cerny’s wording refers to “PlayStation platforms” rather than naming PS5 Pro directly, and he also told Digital Foundry there are no more releases planned for this year. That leaves the door open to a later PS5 Pro update, next-generation PlayStation hardware, or both.
“Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling (to avoid confusion, I’ll use the new names today rather than FSR4). FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, ‘co-engineered technology’). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.”
“Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we’re intimately familiar with it,” Cerny revealed. “All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!”
Sony only started deploying the upgraded PSSR in late February. On March 16, the company said the revised upscaler was already heading to titles such as Silent Hill f, Monster Hunter Wilds, Final Fantasy VII Rebirth, and Crimson Desert, which shows that Sony is still in the middle of its current image-quality rollout on PS5 Pro.
It now appears that frame generation is not coming to PlayStation consoles anytime soon, even if the technology itself is relatively simple to implement. I wonder what the hold up here, this would probably give a considerable boost at low cost, and we know this technology works even with older GPU architectures.
Source: Digital Foundry