AMD renames “Anti Lag 2” to “FSR Latency Reduction 2”

Anti-Lag 2 is no more?

As you may recall, around November, just weeks before the Redstone release, AMD made a quiet change to its technology stack. With AMD, it is often hard to keep track of what the company is doing, because it tends to leave many changes unannounced. The quiet renaming of various FidelityFX technologies to simply “FSR” was not officially highlighted and was only noticed after we spotted the change on AMD’s website.

As a result, FidelityFX Super Resolution simply became FSR Upscaling. Frame Generation also received the FSR prefix, and AMD added FSR Ray Regeneration and Radiance Caching alongside the Redstone release. Redstone is easily AMD’s slowest technology rollout yet. It is currently available in just two games, and not even with the full stack, because Radiance Caching is not available anywhere yet.

Meanwhile, AMD has made another quiet change to one of its technologies that is not mentioned on this list:

Source: AMD

The Anti-Lag 2 technology will soon be called “FSR Latency Reduction 2.0”. There was nothing wrong with the original name, and it was already established, so there is little reason to change it now. Still, AMD appears to have decided to move this technology under its broader FSR branding. In some ways, that makes sense, given that FSR no longer refers only to upscaling, but now covers several technologies that work together.

Source: AMD

So while we did not get FSR 4 Lite for RDNA2 cards, at least we got a new name for existing technology. This name does not appear on the AMD website yet, so it’s likely coming with the next FSR SDK update (although it’s part of the latest release).

AMD is clearly spending time on branding changes, so let us hope this is the last rename before the company starts focusing on features gamers actually care about.

Source: AMD FSR SDK 2.2