NVIDIA releases DLSS 4.5 SDK with Dynamic Multi Frame Generation and 6X mode

NVIDIA has released the DLSS 4.5 SDK for developers, adding support for DLSS 4.5 Dynamic Multi Frame Generation and Multi Frame Generation 6X. The SDK is now available and gives developers access to its newest Super Resolution and Frame Generation updates.
According to NVIDIA, the SDK is built on Streamline and is meant to give studios one integration path across DLSS features. NVIDIA also says the package includes updated APIs, documentation, and sample code, which should make it easier to add features such as Ray Reconstruction or Dynamic Multi Frame Generation to both new and existing games.

Source: Github
NVIDIA describes DLSS 4.5 as combining Dynamic Multi Frame Generation with a second-generation transformer model for Super Resolution. On supported GeForce RTX 50 Series and RTX PRO Blackwell GPUs, Multi Frame Generation can create up to five AI-generated frames per rendered frame, while the dynamic mode adjusts the multiplier automatically depending on the scene.
NVIDIA DLSS 4.5 SDK With Dynamic Multi Frame Generation Now Available For Developers
The new DLSS 4.5 SDK adds support for DLSS 4.5 Dynamic Multi Frame Generation and Multi Frame Generation 6X.The DLSS 4.5 SDK provides direct access to the latest Super Resolution and Frame Generation updates. Built on Streamline, the SDK offers a consistent integration path across DLSS features, allowing developers to selectively adopt capabilities like Ray Reconstruction or Dynamic Multi Frame Generation. Updated APIs, documentation, and sample code help reduce integration time and make it easier to bring DLSS into both new and existing projects.
With the SDK now public, developers can start integrating those controls directly instead of relying only on app-side overrides.
Source: NVIDIA (Github)