Final Fantasy VII Remake Runs On 8GB RAM Nintendo Switch Lite, After Modders Pull Off What Square Enix Never Attempted

Despite having been originally released on PlayStation 4, Final Fantasy VII Remake never made it to the original Nintendo Switch , debuting on the Nintendo Switch 2 earlier this year with one of the most impressive third-party ports we have seen to date. The last-generation Nintendo system, with some pointed modifications, however, can run the PC version of the game surprisingly well, even with the performance overhead of the Box64 + Wine translation layer required to get the PC version to run on an ARM-based system.

This impressive technical feat was achieved by modder , who detailed the creation of a Nintendo Switch Lite "Pro" in a new video. Besides showing the installation of 8GB of RAM , doubling the system's stock memory, the modder upgraded the storage to a 256GB eMMC and installed a Super5 OLED screen . Following the initial setup, the video showcases how the modded system handles both native and emulated games.

While seeing The Witcher 3: Wild Hunt at 45 FPS on the original Nintendo Switch would have been impressive enough, the modder showcased how well this Switch Lite Pro handles PlayStation 3 emulation with Kingdom Hearts HD 1.5 ReMIX , Wii U emulation with The Legend of Zelda: The Wind Waker and Twilight Princess , and PS Vita emulation with Gravity Rush and Sly Cooper: Thieves in Time . But, as already mentioned, the most impressive feat this modded system achieves is running Final Fantasy VII Remake reasonably well.

Although the modded Nintendo Switch Lite Pro doesn't have the horsepower to run the game at its best, achieving playable framerates in the 20 to 30 FPS range in a PC game running via a translation layer is an amazing feat. It demonstrates how hardware tweaks, such as increased RAM bandwidth , could have allowed for even more "impossible ports" during the system's original lifespan.

While a modded Nintendo Switch Lite can run Final Fantasy VII Remake surprisingly well, it's unlikely it could handle the more demanding Final Fantasy VII Rebirth just as well. However, Nintendo players will get the chance to play the second entry in the remake trilogy this June with what's already looking like a solid port , and will eventually be able to play the third, yet-to-be-revealed entry powered once again by Unreal Engine 4 when it launches on a still-unconfirmed release date.

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