Valve Pulls ‘Bohrdom,’ the Game Made by White House Correspondent’s Dinner Shooting Suspect From Steam

This past weekend was riddled with news, and not just because Creative Assembly finally dropped a teaser for Alien: Isolation 2 after more than a decade of fans waiting for a sequel. There was , and in the barrage of information that has come up about the suspect responsible, we learned that Cole Tomas Allen , at least once in his life, dabbled at being an indie developer and even published a game on Steam before allegedly making an attempt on President Donald Trump's life.

The game in question is called Bohrdom , and before this past weekend, it hadn't even attracted enough players and user reviews to add a proper user review score to the game's since its release in 2018. It was described as " a skill-based, non-violent asymmetrical fighting game loosely derived from a chemistry model that is itself loosely based on reality ."

" Alternatively, think of it as a hybrid of a bullet hell and a racing game, with the inclusion of self-propelled pinballs. If you love chemistry or physics, you'll probably enjoy this ," the Steam page claims.

After the game was connected to Allen, however, several players bought and played Bohrdom, seemingly just so they could about how they " decided to pull the trigger and give this game a shot ," and make a string of puns on that same wavelength.

Spotted by however, you'll no longer be able to test your pun game in its user reviews, as the game is now no longer available for purchase on Steam. Valve has not made any comment on why it pulled the game, but it's easy to see how Valve figures pulling the game from sale is a prudent move to make, even if it's not made by the same Cole Allen accused of rushing the dinner with firearms, who also that he was looking to shoot individuals within Donald Trump's administration.

David Carcasole Photo

About the author : David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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