Crimson Desert patch adds RTX 50-only Dynamic Multi-Frame Generation

Crimson Desert update adds RTX 50-only Dynamic Multi-Frame Generation, 69 boss rematches and new Re-blockade content.

Pearl Abyss has released Crimson Desert patch 1.05.00 across Steam, PlayStation, Xbox and the Epic Games Store. The Mac App Store version will receive the update later.

The PC version now includes NVIDIA Streamline SDK 2.11.1. This adds a new “ Dynamic Multi-Frame Generation ” option under Settings > Video. Pearl Abyss lists the feature as exclusive to GeForce RTX 50 Series GPUs.

The same update adds Rematch content, allowing players to fight previously defeated bosses again through Memory Fragments. The first version includes 69 bosses and two modes: Reminisce, which keeps the original boss stats, and Resonate, which scales the boss to player progression.

Patch 1.05.00 also adds Re-blockade content. Strongholds can be attacked again by enemy factions, with frequency settings for Stable, Conflict and War. Pearl Abyss says 13 factions can currently re-blockade 23 forts and quarries.

The update also fixes comrade trust resets, legendary mount summoning issues, PC crashes in certain option menus, Mac rendering errors and several combat, UI and control bugs.

Patch Notes Version 1.05.00 (Revised: 2026/05/02)

[…]

Graphics & Settings

  • [PC] With the implementation of NVIDIA Streamline SDK 2.11.1, the “Dynamic Multi-Frame Generation” option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)
  • [Playstation 5 Base / Xbox Series S,X] Added the “Sharpness Enhancement” option under Settings > Video.
  • [Mac] Fixed rendering errors occurring in certain scenes, including water graphics.
  • Improved rain falling from eaves to look more natural.
  • Fixed an issue where the appearance of the bow and quiver looked unnatural under certain conditions.
  • Improved guides displayed in fullscreen so they can reviewed in Menu > Journal > Notifications.

Source: Pearl Abyss