Resident Evil Requiem Already Looks Stunning on PC, but Mod Pushes RT and Path Tracing Even Further With 11 Options

Resident Evil Requiem is among the best-looking survival horror games of the current console generation, but if you are on PC and have the performance headroom to spare, you can push the game's visuals to a level past what CAPCOM intended with the Graphics Enhancement mod now available for free on

"Resident Evil Requiem ships with a maximum in-game RT setting of High. This mod breaks that ceiling — pushing raster quality further, improving RT visuals across the board, and squeezing out a little extra quality from path tracing as well. Everything is tuned from a clean in-game menu under the REFramework Script UI," reads the official mod description by JoHien , its developer.

The Graphics Enhancement mod grants the user granular control over many visual features, including Image Post Processing , SSS Diffusion , Film Grain , Texture Quality , Shadows Presets , Contact Shadows , Screen Space Reflections , Ambient Occlusion , and more.

The most interesting options featured by this Resident Evil Requiem mod, however, are the ray tracing and path tracing options.

  • RayTracing Quality — Overall RT pipeline quality level . Pushes beyond the in-game High cap .
  • RayTracingSpecularRoughnessThresholdQuality — Controls which surfaces receive RT reflections based on roughness.
  • RTAO — Enables ray-traced ambient occlusion for more physically accurate contact shadows.
  • RTAO Distance — Maximum distance for RTAO rays .
  • RT Translucent — Enables ray tracing for translucent geometry such as glass and foliage .
  • Aggressive Denoise — Enables aggressive denoising in the RT pipeline . May reduce noise but can introduce ghosting.
  • Ray Bounce — Number of ray bounces for the path tracing pass . Higher values produce more accurate multi-bounce lighting .
  • Disable IBL Sampling — Disables IBL sampling in the path tracing pipeline . May change how ambient and sky lighting contributes to PT renders .
  • Stabilize IBL Lighting — Stabilizes IBL lighting in path tracing (PT) . Reduces boiling and flickering caused by IBL light contribution in PT scenes .
  • Enhanced Strand Shadow — Enables strand-based shadow rendering for hair in the PT pipeline .
  • ReSTIR GI [Experimental] — Experimental GI feature . Results vary by scene. Incompatible with Radiance Cache — enabling this will automatically disable Radiance Cache .

With further options to tweak ray tracing and path tracing shading , GI Diffuse , and more, it is possible to achieve impressive results, as showcased in the screenshots below provided by the mod's developer.

While modders continue to improve Resident Evil Requiem , CAPCOM hasn't been idle either. Last week, the promised minigame mode - LEON MUST DIE FOREVER - was added with a free update ahead of the DLC expansion that is launching on an as-yet-unconfirmed date. Little is known about this expansion, but looking at the wealth of cut content , it wouldn't be surprising for some of these mechanics to be implemented in it.

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