Reflex support without NVIDIA hardware
A new open-source project called “low_latency_layer” aims to bring NVIDIA Reflex and AMD Anti-Lag 2 support to more GPUs on Linux.

In short, the project adds a Vulkan layer that implements “VK_NV_low_latency2” and “VK_AMD_anti_lag” device extensions, which means games can expose latency reduction features without depending on official driver-level support from AMD, Intel or NVIDIA.
The key point is that this can bring Reflex support to AMD and Intel GPUs . According to the developer, many games already support NVIDIA Reflex, while fewer games expose AMD Anti-Lag 2. This creates a clear gap for non-NVIDIA users, and this layer attempts to bypass it through Vulkan and DXVK-NVAPI.
The project includes test results for THE FINALS, Counter-Strike 2, Cyberpunk 2077, Resident Evil Requiem, Marvel Rivals and Overwatch 2. The developer claims that the Reflex path can match or beat Windows implementations on the same AMD hardware in some cases.








Linux to the rescue of hardware-locked tech
This is also not the first time Linux gaming has gained vendor features through translation layers or community work. We previously covered VKD3D-Proton 3.0 adding AMD FSR4 and Anti-Lag support for DirectX 12 games on Linux, while DLSS still had no native Proton integration at the time. We also covered PureDark’s Reflex 2 Frame Warp demo, which showed the feature working on RTX 20 series GPUs, despite NVIDIA listing Frame Warp as an RTX 50 series feature.
NVIDIA stays silent on Reflex 2
Last week we reached out to NVIDIA about the current state of Reflex 2, including game support and broader rollout plans. The company has not responded to our request for an update.
Source: Low Latency Layer (Github) via Phoronix