NVIDIA no longer reports gaming as separate revenue line as PCs and consoles move under Edge Computing

The company now uses two market platforms: Data Center and Edge Computing. NVIDIA says this change “better reflects its current and future growth drivers.” The second category is the one that now catches hardware usually associated with GeForce and gaming systems.
“Edge Computing highlights data processing devices for agentic and physical AI including PCs, game consoles, workstations, AI-RAN base stations, robotics and automotive.”
— NVIDIA
That means NVIDIA no longer gives a clean Gaming revenue number in the same way it did before. The last separate Gaming figure came from the previous quarter. In Q4 FY2026, NVIDIA reported Gaming revenue of $3.7 billion, up 47% year over year and down 13% from the previous quarter. Full-year Gaming revenue reached $16.0 billion.
Crypto cards hidden in Gaming section
It is worth pointing out that NVIDIA has already been under pressure over what was counted under Gaming. In 2022, the SEC charged NVIDIA over inadequate disclosures related to cryptomining demand. The regulator said NVIDIA failed to disclose that cryptomining was a “significant element” of revenue growth from GPUs designed and marketed for gaming.
This does not mean NVIDIA is hiding gaming revenue again. The company is now grouping PCs and game consoles with several edge AI markets, which makes sense from NVIDIA’s current AI-first messaging. It also means that for NVIDIA AI is now a priority and encompasses several categories.
To be honest, this new reporting format does not say much unless NVIDIA provides a full breakdown. It will now be impossible to tell how much of Edge Computing revenue comes from gaming, workstations or game console chips, like Nintendo Switch.