Helldivers 2 To Get NVIDIA DLSS 4.5, FSR 4.03 Support, But PlayStation 5 Pro Owners Will Only Get PSSR 1.0

The popular Helldivers 2 is the rare modern game that launched on PC without supporting any major upscaling technology like NVIDIA DLSS and AMD FSR , but this is set to change next week, on May 27 , with the release of a new set of technical improvements. Console users will also get some of these improvements, but PlayStation 5 Pro players will inevitably be disappointed by the decision not to bring support for the latest iteration of the PSSR upscaler.

"We’re excited to announce a new set of technical improvements, deploying May 27th. In collaboration with our partners at Nixxes , this release brings a range of long-awaited updates across all platforms," wrote developer Arrowhead Game Studios in a new post shared on . "Every frame counts when the pressure is on. This update focuses on three primary pillars: stability, latency reduction, and advanced upscaling technologies - helping ensure performance stays consistent, even in the most demanding moments."

The first part of these new technical improvements coming to Helldivers 2 next week is upscaling support to ensure "maximum visual clarity without sacrificing performance."

  • PC: FSR (High-End): 4.0.3 (on supported GPUs), FSR 3.1.5, DLSS 4.5, and XeSS 3.0 support.
  • PS5 Pro: PSSR 1
  • PS5: FSR 3.1
  • Xbox: FSR 3.1

While these will be quite welcome to the community, which has been asking for upscaling support for a long while, seeing the PlayStation 5 Pro version only get PSSR 1 support is definitely disappointing, given how much better the upgraded version launched earlier this year is. Hopefully, support for this improved version of the upscaler will be coming at a later time.

On PC and consoles, Helldivers 2 is also getting a slew of advanced visual optimizations, including Variable Refresh Rate and Variable Rate Shading support, Dynamic Resolution Scaling, and more.

  • Variable Refresh Rate (VRR): Now supported for PS5 and PS5 Pro to reduce any potential stuttering from V-Sync without screen tearing on supported displays.
  • Variable Rate Shading (VRS): This technology intelligently reduces shading rates in certain areas of the image, decreasing GPU load while maintaining visual quality where it matters.
  • Dynamic Resolution Scaling (DRS): Integrated for both PS5 , Xbox Series X and PC to maintain stable frame rates during more graphically demanding scenarios.
  • Resolution Updates: Increased resolution to 1440p in the “Performance” preset on PS5 and Xbox Series X , as well as the “Quality” preset on PS5 Power Saving Mode.

The technical improvements coming to Helldivers 2 on May 27 are only the beginning. Besides keeping a close eye on all hardware configurations and gaming hardware after the launch of these improvements, Arrowhead will bring further enhancements in a dedicated tech-focused update scheduled to launch this Summer.

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