
While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more.
The Lore documentation elaborates more on its differences and motivation for development compared to Git:
"No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license.
Git’s content-addressed revision graph is excellent, but it treats binary files as second-class citizens—large files require bolted-on LFS rather than first-class chunked storage, sparse checkouts have sharp edges in offline use, and there is no native multi-tenant isolation.
Centralized systems designed for large binary content handle those assets well but typically require server round trips for everyday operations, use proprietary wire protocols that foreclose third-party implementation, and offer limited deduplication at the binary level.
Lore is designed to combine what works in each: a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations—staging, committing, branching, diffing—never require a network round trip."
Lore is open-source under an MIT license. All the code to Lore is available on GitHub .
Those wishing to learn more about Epic Games' Lore version control system can do so at Lore.org .