DLSS Swapper gets SR, RR and FG v310.7 before NVIDIA App
NVIDIA has released DLSS SDK 310.7.0 and Streamline SDK 2.12.0. Both packages are now available through GitHub, but the changelog is short.

For DLSS SDK 310.7.0, NVIDIA only lists improved tracking of resources and frames in Nsight Graphics and Nsight Systems. The release also includes bug fixes and stability improvements. Streamline SDK 2.12.0 only lists bug fixes and stability improvements.
The update does not appear to be the expected Ray Reconstruction update. The changelog does not mention new DLSS presets or image quality changes. Some users are still waiting for the next Ray Reconstruction update, which was previously mentioned for August. Not to mention Reflex 2, but NVIDIA seems to be ignoring it ever existed (they did not respond to our inquiry).
Meanwhile, DLSS Swapper has already added support for DLSS Super Resolution, Ray Reconstruction and Frame Generation v310.7. The project’s account also noted that this version is not yet provided by the NVIDIA App.
This update is not aimed at gamers, unless they want to tinker with the upscaling a lot. There is no action required unless they manually replace DLSS files in games. Those using DLSS Swapper or similar tools can already test the new version, but this looks more like a maintenance release than a major feature update.

Source: NVIDIA

Source: NVIDIA
Source: NVIDIA DLSS SDK (Github) , NVIDIA Streamline (Github)