With the launch of Grand Theft Auto VI rapidly approaching, rumors surrounding the game's launch have been circulating, with some of those predicting that the game's launch will result in a console hardware shortage , more recently, however, Digital Foundry predicted that the new GTA game may not be able to run on current-gen console hardware—not even the PS5 Pro. Detail levels are slated to be even higher when the game eventually launches on PC, although gamers will be able to rely on more advanced upscaling tech to improve frame rates on PC.
According to the publication, who based its comments on the level of detail present in the GTA VI trailers and media released so far, it seems as though GTA VI won't feature the previously rumored 60 FPS mode, although the PS5 Pro may be able to push frame rates to 40 FPS. The publication predicts that complex simulations in GTA VI may be too CPU-intensive for current-gen consoles, especially since the PS5 Pro is only just slightly faster than the base PS5 in that department, and Microsoft's best offering, the Xbox Series X, offers more or less the same CPU design. This rumor comes after Rockstar claimed that the second GTA VI trailer was captured entirely on PS5 base hardware . Additionally, both GTA 4 and GTA 5 released on console locked to 30 FPS, with 60 FPS only coming at a later date with next-gen console launches—which, in this case would be the Xbox Helix and PlayStation 6 , which are slated to arrive between 2027 and 2028.