SKG Rearing to Go After "Protect Our Games Act" Fails in California

Following the recent disappointing deliberation by the European Commission on the Stop Destroying Videogames citizens' initiative , the Protect Our Games Act (AB 1921) was a California bill, proposed by Assemblyman Chris Ward, that would force game developers and publishers to make paid video games playable even after they were shut down. Despite things looking positive, with the bill passing the California State Assembly with a 43-16 victory, it has stalled in the second-last phase with a State Senate Committee vote, which saw four members vote yes, three vote no, and three other members abstain. As explained by a Stop Killing Games volunteer, a bill needs a majority "yes" vote in the State Senate in order to pass, which means it only needed three additional votes in the Senate Committee. If it had passed, a final draft would have been created by House and State members and submitted for approval.

In a Reddit post , the Stop Killing Games volunteer also highlighted the movement's determination, stating that the organization had gotten as far as it had with "a U.S. budget of zero dollars. No paid staff in California. No war chest. No in-person lobbying operation," and on a compressed timeline. The SKG movement also had to argue its position against the well-funded ESA (Entertainment Software Association) lobby, who presented a number of alarmist arguments against the bill. Some of the arguments included claims that Minecraft and Call of Duty community servers were "illegal, and they are not in any way affiliated with Microsoft. Microsoft, for Minecraft, has gotten a lot of criticism because of those community servers not employing the same safety standards that Microsoft does on their Minecraft servers." despite Microsoft providing the very instructions and resources required to host those community servers.
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