Silent Hill: Townfall PC Requirements Land Two Months Out, Targeting RTX 3080 for 4K but Only at 30 FPS

With less than two months away from the game's release date, KONAMI has shared the minimum and recommended PC system requirements for Silent Hill: Townfall .

The game developed by Scottish studio Screen Burn (formerly known as No Code) is powered by Unreal Engine 5 , just like last year's Silent Hill f . However, it appears to be quite a bit more demanding compared to the game made by NeoBards Entertainment .

RequirementMinimumRecommended
64-bit processor and operating systemRequiredRequired
OSWindows 11 x64Windows 11 x64
ProcessorAMD Ryzen 5 3600 / Intel i7-8700KAMD Ryzen 7 5700X / Intel i7-9700K
Memory16 GB RAM32 GB RAM
GraphicsNVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600NVIDIA GeForce RTX 3080 / AMD Radeon RX 7800 XT
DirectXVersion 12Version 12
Storage75 GB available space75 GB available space
Sound CardWindows Compatible Audio DeviceWindows Compatible Audio Device
Additional NotesPlaying on minimum requirements should enable you to play on Low settings at 1080p 30fps.Playing on recommended requirements should enable play on High settings at 4K 30fps, using DLSS, FSR, or TSR Balanced mode.

The biggest difference is that Townfall's recommended tier jumps to 32 GB RAM , while Silent Hill f stays at 16 GB even at recommended. Townfall also asks for a higher-end recommended GPU and 25 GB more storage , so it's fair to say it's the more demanding of the two by a decent margin. On the CPU side, the difference is smaller but still there: Townfall's minimum and recommended processors are a small step up from Silent Hill f's. Still, if you played Silent Hill f without any trouble, chances are Silent Hill: Townfall will work on your rig, too. By the way, new gameplay footage of the game appeared on YouTube yesterday. You can check that out below.

Silent Hill: Townfall is out on September 24, 2026 , for PC and PlayStation 5.

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About the author : With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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