Remedy’s CONTROL Resonant Can Take Up to 50 Hours to Fully Complete, Dwarfing the Original’s Sub-30-Hour Duration

Remedy 's Lead Gameplay Designer Sergey Mohov revealed to Gamesradar that CONTROL Resonant will be the longest game released by the Finnish studio to date.

Mohov confirmed that the core experience will require around 30 hours , while a completionist run could take players up to 50 hours . That's substantially longer than the first Control game , which didn't even reach 30 hours for a completionist run. Granted, part of the reason is likely to be found in the genre switch : CONTROL Resonant is the studio's first action roleplaying game , and as experienced gamers know all too well, that genre tends to last longer than pure action titles.

For instance, we already know that protagonist Jesse Faden will be able to complete a series of so-called World Quests , side content that players will find while roaming the game's uniquely warped version of Manhattan. That said, when it comes to combat, Mohov clarified that Japanese-style fast-paced action games have inspired him while making the game:

We use references for the individual parts of the experience. I'm a big fan of DMC 2 and DMC 3, and PlatinumGames' titles. It's really hard to name one single reference, but I think if you play the game more, you'll notice that there are things that have been done in other games, but I don't think you can directly say CONTROL Resonant is 'exactly like this other thing.' We learn lessons from all of these other projects to see what works and what doesn't, but I think you probably haven't played anything that is exactly like this.

It won't be long at all before we can dive into this melee-focused sequel, as Remedy is touching upon the game ahead of its planned September 24, 2026 launch on PC, PlayStation 5, and Xbox Series S and X. You can find out our extensive info roundup on this page .

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About the author : With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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