Doom is being ported to Commodore 64, developer plans eight playable levels

Doom has been ported to calculators , power chargers and even lawn mowers never designed for gaming. Developer Steve McCrea is now working on a version for the Commodore 64, an 8-bit home computer released in 1982.
The project already supports movement through 3D environments with different floor heights. Doors and explosive barrels are also functional. Visuals are limited by the Commodore 64 hardware, with enemies represented by small groups of colored pixels.
McCrea started sharing progress on the port around two weeks ago. The footage shows a recognizable Doom-style interface and first-person weapon, although the performance and image quality differ substantially from the 1993 PC release.
© Steve McCrea Developer previously worked on Final Doom and Metroid Prime
This is not McCrea’s first project involving id Software’s game. He worked as a level designer on Final Doom, which was released in 1996 as a standalone follow-up to Doom II. McCrea later worked as an engineer or programmer on the first three Metroid Prime games. His credits also include Resident Evil 4 VR for Meta Quest.
The Commodore 64 port is still in development and has not been released publicly. McCrea plans to recreate the first eight Doom levels and is currently looking for someone to produce music for the project.
Source:
Doom for Commodore 64 progress: all weapons implemented and arted. pic.twitter.com/M2wueSAqU2
— Steve 🇺🇦 McCrea (@Kweepa) July 24, 2026