ShadPS4 Revives Driveclub in 8K PC Glory, Ten Years After Sony Shuttered the Studio Behind It

PlayStation 4 emulator ShadPS4 can now run Driveclub at up to 8K resolution on PC, thanks to a newly released patch , delivering by far the sharpest version of the game's visuals. The racing game originally ran at just Full HD resolution on PS4, and even when played on PlayStation 5, no meaningful boost is available for Driveclub.

The game still runs at the same resolution and frame rate ( 30 frames per second ) through backward compatibility, and original Game Director Paul Rustchynsky has said a PS5 upgrade was very unlikely because the frame rate and resolution are already capped. The only practical benefit obtained when playing it on PS5 is faster loading times . The game also lacks an official PS5 Pro enhancement, despite some online confusion on the subject.

As demonstrated in the embedded YouTube video from the Unreal Gaming channel, Driveclub unsurprisingly looks much cleaner when the resolution is bumped to 4K or 8K . Users may even toggle the Motion Blur effect on or off; on PS4, the developers relied heavily on it to increase the feeling of speed at 30 frames per second, but on this emulated PC version, it isn't really needed.

ShadPS4 has made great strides recently , improving overall emulation and game support , though perhaps the most impressive feat was the release of ShadNet , an online system that currently allows users to post their scores online and share them with others. The ultimate goal is to implement full-fledged online gameplay , which would also allow Driveclub to be played as it was always meant to be.

Evolution Studios devised a social system that included the ability to create a Club with your friends and compete against other Clubs in standard races, time trials, drifting events, and championship tournaments. It was a bit ahead of its time, perhaps. The studio was famously closed by Sony in 2016 ; its developers joined Codemasters shortly after that and released another game called Onrush in 2018. Later, their team was merged into Criterion Games , which is now part of Battlefield Studios.

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About the author : With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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