Beast of Reincarnation , Pokémon series developer Game Freak's first major new IP in a very long time, is now out on PC , PlayStation 5 , and Xbox Series X|S , and the initial reception has been mixed, to say the least. While I enjoyed the game quite a bit despite its issues, awarding it an 8.5 score , many other gamers did not, as technical performance issues, a very slow start, and derivative mechanics did not sit well with them. However, the Japanese developer isn't going to leave the game in its launch state, taking a leaf from the Crimson Desert playbook to eventually bring, among other things, ongoing story improvements .
"We take your feedback to heart and are currently planning a series of continuous updates," wrote the development studio on its official X profile , before listing the first set of quality-of-life adjustments that will hit Beast of Reincarnation across all platforms in around one week.
The official developer update highlights incoming fixes including camera adjustments , increased text size , ongoing story pacing improvements , switching the default graphics setting for custcenes from Cinematic to Performance mode , and general bug fixes .
While I can definitely get behind the camera adjustments and increased text size - though neither really bothered me in my first playthrough - I am way more interested in seeing what these incoming story pacing improvements actually entail. I did not mind the narrative and sort of liked it despite its heavy similarities to the NieR series, finding the overall pacing decent enough. I am looking forward to seeing how it will be refined, besides adding a cutscene skip option , which is likely part of these incoming updates, given how much fans are requesting it.
As Pearl Abyss is also working on narrative adjustments for Crimson Desert to address the game's biggest flaw, Game Freak and Fictions vowing to do the same for Beast of Reincarnation suggests that more and more studios are willing to patch and improve narrative elements alongside raw gameplay. There should not be any need to do so in the first place, but alas, it's better than leaving things as they are , as veteran developer Josh Sawyer noted back in June.
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