Fallout 3 Remastered Should Fix Every Issue Of The Original, As It Did Not Come Out As Bethesda Intended

Fallout 3 Remastered has been a known entity for quite some time, thanks to leaked FTC v. Microsoft court documentation , retailer listings , and alleged leaked gameplay , but it was only recently, with official confirmation straight from Bethesda , that fans of the post-apocalyptic RPG series could start getting excited for the return to the Capital Wasteland. In a new interview with The Examined Game , former Bethesda artist Nate Purkeypile - who worked on the original 2008 title as a World and Lighting Artist , as well as Lead Artist for expansions like Point Lookout - provided a few more reasons why fans should get excited about the remaster.

"I'm personally looking forward to that, because we were like super tech-constrained making Fallout 3," Purkeypile said. "And you could only place so many lights, and again, textures are pretty small, and constantly worrying about the memory budgets or how much stuff you're putting on screen."

Although some are rightly complaining about the way too many remakes and remasters coming our way, Nate Purkeypile defended Fallout 3 Remastered , as it will be the opportunity to deliver the game Bethesda envisioned on the old Gamebryo engine, but ultimately couldn't.

"It's not like [Fallout 3] is exactly how we intended," the former Bethesda artist said. "I get why people are more upset over like movie remakes and stuff, but in the case of games—and particularly the art side of it—like, it's 100% not what we intended, and it was very, very constrained."

Looking at how The Elder Scrolls IV: Oblivion Remastered introduced significant visual improvements in Unreal Engine 5 with dynamic volumetric lighting , updated weather effects , dynamic shadows , and high-resolution textures , Nate Purkeypile's expectations for Fallout 3 Remastered are more than reasonable. Hopefully, Bethesda and whoever else is working on the remaster will take the opportunity to properly modernize the visuals of the game that gave rise to the modern 3D Fallout phenomenon following the first entries in the series, which were very different games with cRPG mechanics and a top-down view.

During the interview, Nate Purkeypile also commented on a potential Skyrim Remastered , which comes as no surprise since the former Bethesda developer served as The Elder Scrolls V: Skyrim 's Senior World/Lighting Artist .

"That one I had a lot of fun working on, and I would definitely push to add more color to it, because I had done like the caves in Fallout 3, but those were like very traditional, stalactites and stalagmites, it's kind of boring," Purkeypile said. Even during the development of the 2011 original, Purkeypile pushed for more color , adding more plant life inside the caverns, sunlight coming through ceiling holes, and lush foliage.

With work on Fallout 3 Remastered , Fallout: New Vegas Remastered , and The Elder Scrolls VI well underway, it will be a while until Bethesda even starts considering a full Skyrim remaster. Even so, it is easy to see how much more challenging it would be than Oblivion Remastered . While the fourth entry in the series is a beloved RPG classic, its popularity doesn't compare with that of its successor, and every change, however small, would be met with fierce opposition by diehard fans who have been enjoying the game for over a decade. Hopefully, this won't stop Bethesda from modernizing a game that has forever changed open-world gaming and RPGs.

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