Black Myth: Zhong Kui Gameplay Trailer Stuns with Unreal Engine 5 Visuals, yet the Game May Not Arrive until 2028

Two years after the launch of Black Myth: Wukong , Chinese developer Game Science has released a stunning 15-minute gameplay trailer for their next game, Black Myth: Zhong Kui .

Originally revealed at Gamescom Opening Night Live 2025 , this new game focuses on a different protagonist from Chinese folklore: the titular Zhong Kui , who's described in mythology as a deity that wanders between Earth and Hell, vanquishing ghosts and other evil beings .

There's basically no dialogue in the new footage. However, there's plenty of combat, showing off the fluid and stylish action of Black Myth: Zhong Kui.

Unlike Wukong's staff-based acrobatic style, this protagonist wields a sword and martial arts , favoring heavier strikes, dodges, and counters. He can also imbue his blade with fire and use paper talismans as part of his moveset. The gameplay shown includes a default parry-and-counterattack system , along with a stance/charge bar in the bottom-right UI tied to hitting, parrying, or dodging enemies, similar to the heavy-attack stance mechanic from Wukong.

Perhaps even more impressive are the visuals , which can be considered among the best seen to date in a game powered by Unreal Engine 5 . Still, the game is in early development, the studio said; all footage was captured in-game from a work-in-progress build running at a 21:9 aspect ratio.

Black Myth: Wukong was the first triple-A Chinese game to break through the global market. Just last June, it surpassed 30 million units sold in less than two years , outpacing even FromSoftware's Elden Ring, which took over three years to achieve the same milestone. Needless to say, Game Science is aiming to repeat this level of success with Black Myth: Zhong Kui. The game still has no release window or platform, and it wouldn't be surprising to see it land sometime in 2028 (four years after Wukong), when the new consoles from Microsoft and Sony should have launched.

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About the author : With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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