
DXVK 1.9.4 brings improvements for the recent God of War game release, fixes for Resizable BAR usage with NVIDIA GPUs, and other improvements.
- Fixed an issue that would cause VRAM to not be utilized on RBAR-enabled Nvidia GPUs if the dxvk.shrinkNvidiaHvvHeapoption is enabled.
- Enabled strict D3D9 float emulation by default on future versions of RADV. This may improve both accuracy and GPU-bound performance.
- Improved memory allocation behaviour. This may reduce memory usage especially in games that create multiple processes or D3D devices.
- Removed obsolete options to disable OpenVR support.
- God of War: Enabled performance optimizations and DLSS support. Note that these changes are already included in Proton Experimental.
Downloads and more details via GitHub .