God of War's latest PC update adds FSR 2.0 support to the game

Will other Sony games be receiving FSR 2.0 updates?

Published: 31st May 2022 | Source: God of War Patch Notes | Author: Mark Campbell

FidelityFX Super Resolution 2.0 has arrived in God of War's PC version

Patch 1.0.12 has landed for God Of War's PC version, adding support for AMD's FidelityFX Super Resolution (FSR) 2.0 technology to the game while also fixing a bug which resulted in "inconsistent behaviour" when using the " Toggle Aim/Block" accessibility feature.

FSR 2.0 is AMD's second generation game upscaling technology, a solution that allows lower-resolution inputs to be upscales to higher resolutions using Temporal Upscaling. FSR 2.0 joins DLSS and FSR 1.0 as a new resolution scaling option for God of War, aiming to deliver higher quality results than FSR 1.0 and higher performance levels than running games at a native resolution.

With FSR 2.0, AMD aims to provide gamers with higher framerate gaming experiences alongside image quality levels that a similar to native resolution gaming or better. At high detail levels, FSR 2.0 has the potential to reconstruct details and deliver higher quality results than native resolution rendering, though the overall quality of FSR 2.0 when compared to native resolution rendering will depend on the quality of a game's default anti-aliasing solution.

We hope to test God of War soon to compared FSR 2.0 with FSR 1.0 and DLSS in the near future.

You can join the discussion on FSR 2.0 coming to God of War's PC version on the OC3D Forums .

«Prev 1 Next»

Most Recent Comments