
DXVK 1.10.2 is the last planned release prior to raising the Vulkan API requirements for DXVK, such as mandating dynamic rendering support and other new features. DXVK 1.10.2 has a variety of general bug fixes as well as a number of game specific fixes for titles like Day Z, DiRT Rally, Myst V, Star Wars: The Force Unleshed II, Sonic Adventure 2, and numerous other games.
- Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver
- FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK
- Fixed an issue which would cause the state cache file to not be written properly
- Fixed an issue where incorrect barriers would be emitted for UAV rendering (#2696)
- Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers
- Fixed potential issues when using state caches that were created on a driver with a different feature set
- Fixed broken stencil resolves in D3D9
- Fixed build issues on GCC 12.1
- Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently
- Optimized performance of in-memory compression for SPIR-V shader code
- Beyond Good and Evil: Work around missing light shafts (#2680)
- Day Z: Enabled d3d11.cachedDynamicResources option to work around performance issues (PR #2709)
- Dead Space: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704)
- Dirt Rally: Fixed potential GPU hang due to game bugs in a shader
- Godfather: Fixed crash on systems that don't support 16x MSAA (#2590)
- Limbo: Enable 60 FPS limit to work around game bugs (PR #2566)
- Majesty 2: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM (#1542, #PR 2612)
- Myst V: Work around an issue when the word "Radeon" is not part of the device name on AMD GPUs (#2661)
- Onechanbara Z2: Chaos: Fixed particle effects and UI elements not displaying properly (#2701)
- Planetary Annihilation: TITANS: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads (#2670).
- Plants vs. Zombies Garden Warfare 2: Work around crash when the game detects an AMD GPU (PR #2700)
- Return of Reckoning: Work around launcher issues (#2568, PR #2579)
- Scrapland Remastered: Work around black screen issues (#2398, PR #2574)
- Small Radios Big Televisions: Work around black screen issue (PR #2646)
- Sonic Adventure 2: Fixed missing particle effects (#2672, PR #2677)
- SpellForce Platinum Edition: Fixed crash (#2710, PR #2711)
- Supreme Commander: Fixed missing particle effects (#2638, PR #2682, PR #2684)
- Star Wars: The Force Unleashed II: Fixed some particle effects not rencering correctly (PR #2584)
- Star Wars: The Old Republic: Fixed rendering issues (#2676, PR #2681)
Those building DXVK from source can find the v1.10.2 release via GitHub while presumably soon will be a new Proton release for easy access to this new version via Steam.