The Total War: WARHAMMER III Assembly Kit has arrived to boost modding
Published: 6th September 2022 | Source: Total War Blog | Author: Mark Campbell

Total War Warhammer III's 2.1 patch boosts modding, delivers fixes and creates the "Ultimate Crisis"
Creative Assembly have just released Total War Warhammer III's 2.1 patch, adding a tonne of new fixes and changes to the game alongside new performance optimisations, and boosted modding potential through the release of the "Total War: WARHAMMER III Assembly Kit".
The main changes to Total War Warhammer III with update 2.1 is Immortal Empires' first round of critical fixes, changes, and additions. For starters, Dwarfen factions have been reworked with better spell resistance, more movement options, and stronger runes, all Legendary Lords now start with the Siege Attacker trail, Archaon and Be'lakor can now confederate other Warriors of Chaos factions after capturing their final settlement.
The Ultimate Crisis
One of the main new additions to Total War Warhammer III's Immortal Empires campaign mode is its Endgame Crisis modes, which add endgame challenges to Total War Warhammer III's huge campaign map that are based around specific factions. Using the game's new "Ultimate Crisis" option, gamers can choose to have all endgame crisis scenarios start at once on a single playthrough. This creates an incredibly challenging endgame for Total War enthusiasts, which will be music to the ears of many players.
Below is a list of Total War Warhammer III's main changes with patch 2.1. Further release notes are available to read here on the Total War website.
- The Total War: WARHAMMER III Assembly Kit has arrived for our amazing modding community!
- The High Elf Archmage is no longer unstoppable when mounted on a dragon.
- The Warriors of Chaos can now subjugate all human and elven races.
- Archaon and Be’lakor can now confederate other Warriors of Chaos factions upon capturing their final settlement.
- Added an Ultimate Crisis setting to trigger ALL endgame scenarios in the same playthrough (only for the strong-willed and stout of heart).
- All Legendary Lords now begin with the Siege Attacker trait.
- Improvements to the Dwarfs—they are gaining spell resistance, additional movement options, and buffs to their Hammerers.
- Stationary vortex spells have been rebalanced so that targets have a chance to react.
- Helman Ghorst is getting some necessary tweaks to bring him into balance with the rest of the battlefield.
- Domination Battles will see rule changes to help them last longer (and will continue to see changes in future updates).
- The Empire will receive reduced penalties to their Imperial Authority when they incur their first losses.
- Regiments of Renown units are now available to the appropriate factions, and costs have been reduced for units that were asking for far too much.
You can join the discussion on Total War Warhammer III's patch 2.1 on the OC3D Forums .