Godot

Godot 4.0 Alpha 16 Released With More Vulkan Renderer Improvements

Ahead of the upcoming Godot 4.0 Beta , this impressive open-source game engine has been tacking on a few more improvements in another Godot 4.0 alpha build.

Godot 4.0 continues shaping up quite nicely with many big improvements over Godot 3.x and making this open-source game engine increasingly competitive and viable alternative to proprietary/commercial game engines. Godot 4.0 Alpha 16 was released today as the developers involved with this cross-platform game engine work to firm up the Godot 4.0 feature set. Some of the key highlights of new material in Godot 4.0 Alpha 16 include:

- Re-enabling support for web exports using the OpenGL 3 / WebGL 2 renderer.

- Multi-sample anti-aliasing (MSAA) support for 2D with the Vulkan API.

- Physical light units within Godot 4's new Vulkan renderer.

- Re-enabling per-pixel transparency support across Linux, macOS, and Windows.

- Various Editor improvements.

- Fixing minimizing/maximizing behavior on Linux with X11.


Those wishing to learn more about these latest Godot 4.0 game engine enhancements can see the new blog post on GodotEngine.org .