
Independent open-source developer Clément Guérin took to implementing Mantle on top of the Vulkan API largely as a learning exercise. But it does have the potential of helping the few games/engines supporting Mantle to potentially run faster under Wine / Steam Play than the likes of the D3D11 code paths, but that's yet to be determined given the initial release of GRVK does little more than correctly render a triangle.
GRVK is to Mantle over Vulkan as DXVK is to Direct3D 9/10/11 over Vulkan. With this initial release of GRVK, a triangle is now rendering correctly with the original AMDIL shaders compiled to SPIR-V on-demand.
For those interested in this hobby project for AMD's Mantle implemented on top of Vulkan, see the project's GitHub . This is working on the latest Vulkan Linux drivers (just not AMD but other vendors as well) while running the software within Wine and GRVK also works natively on Windows.