World of Warcraft: Shadowlands Ray Tracing Screenshot Comparisons Released

Is Ray Tracing worth it?

Published: 21st August 2020 | Source: WOWHEAD | Author: Mark Campbell

World of Warcraft: Shadowlands Ray Tracing Screenshot Comparisons Released

As part of World of Warcraft: Shadowlands' latest beta update, support for ray-traced Shadows has been officially added into the game, allowing users of DXR compatible graphics cards to enhance the quality of shadows within World of Warcraft's next expansion.

WOWHEAD has been quick to capture and release screenshots for Shadowlands' ray tracing update, releasing a series of RTX On and RTX Off screenshots for the game. These screenshots appear to use Ray Traced Shadows' High setting.

World of Warcraft's Ray Tracing implementation uses Microsoft's DXR 1.1 API and will be supported on all DXR 1.1 compliant graphics cards. This includes Nvidia's RTX products and AMD's upcoming RDNA 2 graphics cards.

Below you can see World of Warcraft's new Ray Traced Shadows option, which is now available within the beta version of World of Warcraft Shadowlands.

Below, you can see the impact of turning ray-traced shadows on an off. As you should notice, shadows are now added where appropriate under building overhangs and many shadows gain soft edges when they are far away from the objects that cast them.

While these changes may not seem transformative to World of Warcraft: Shadowlands as a whole, they do add an extra layer of accuracy to the game's shadows. It is possible that more ray-traced features will be added to future World of Warcraft patches, which will add further graphical enhancements to the game.

( See Full Sized Comparison )

Below, you can see an area where the impact of ray-traced shadows is moderate, adding soft edges to many shadows as well as more accurate shading to some areas of buildings.

More screenshots are available to view over at WOWHEAD , but based on what we can see ray tracing in World of Warcraft is a mixed bag. Yes, visual improvements are there, but they are far from revolutionary in their impact.

( See Full Sized Comparison )

You can join the discussion on World of Warcraft: Shadowlands' Ray Tracing Screenshot Comparisons on the OC3D Forums .

«Prev 1 Next»

Most Recent Comments

21-08-2020, 13:38:49

Dark NighT
Just had a look on the slidy screenshots, there is a slight difference but sadly the art style of this game still doesn't sell me at all, with or without rtx. Quote

21-08-2020, 13:44:04

WYP
Quote:
Originally Posted by Dark NighT
Just had a look on the slidy screenshots, there is a slight difference but sadly the art style of this game still doesn't sell me at all, with or without rtx.
TBH, I think ray traced Global Illumination would have had a huge impact. It is strange that they are focusing on shadows TBH. Quote

21-08-2020, 15:53:12

Warchild
Quote:
Originally Posted by Dark NighT
Just had a look on the slidy screenshots, there is a slight difference but sadly the art style of this game still doesn't sell me at all, with or without rtx.
Thats exactly what im thinking, many turn down detail to enjoy smoothness in wow. With such little difference, its not worth the performance hit if any at all. Quote

21-08-2020, 16:08:39

Greenback
Quote:
Originally Posted by Warchild
Thats exactly what im thinking, many turn down detail to enjoy smoothness in wow. With such little difference, its not worth the performance hit if any at all.
I was just about to say if it gives a hit of more than 1 fps the difference isn't worth it Quote
Reply