NVIDIA releases DLSS 3.1.0 SDK, comes with optional auto-update feature

NVIDIA DLSS 3.10 SDK can stay up-to-date if game developer chooses to

NVIDIA published a new Software Development Kit for DLSS (Deep Learning Super Sampling).

This is the first update for NVIDIA SDK since 2.4.0 version released in March 2022. It adds few features and provides an updated guide to developers who wish to enable DLSS in their games.

NVIDIA DLSS development team has provided new samples for Linus and Windows applications as well as new precompiled DLSS library that could now be used by games. The kit lists some interesting new features that will now be available to game developers.

NVIDIA DLSS 3.1.0 SDK, Source: Github

The most important one being the ability to keep DLSS up-to-date. A function called “NVSDK_NGX_UpdateFeature” will allow game developers to request the latest Over-the-Air (OTA) update for DLSS library, should the function be called. This will not work automatically unless it is implemented by game developers.

Should support for this feature become widespread, this means NVIDIA will be able to provide incremental DLSS updates across many games. But will also mean that game testing will become much more complicated as the DLSS version might change.

NVIDIA DLSS 3.1.0 SDK, Source: Github

It is worth noting that DLSS 3.1.0 is also indented for DLSS 2 games. The precompiled library will simply not enable Frame Generation boost for unsupported hardware. You can now download the samples, the programming guide and the DLSS library itself from the link below.

Source: NVIDIA