Crysis Remastered should now run a lot faster
Published: 2nd October 2020 | Source: Crysis Remastered | Author: Mark Campbell

Crysis Remastered Update 1.2.0 delivers CPU optimisations, bug fixes and improved AI
The most impactful of these changes is patch 1.2.0's CPU optimisations, offering gamers both generalised CPU optimisations as well as "optimised ray tracing CPU side processing". While more performance upgrades are in progress, this change alone should make Crysis Remastered's highest settings much more playable on modern systems.
Over the coming days, we plan to retest Crysis Remastered to see how this patch impacts the game's CPU performance, and see whether or not this patch can enable smooth 60+ FPS framerates when using the game's higher presets. Before now, we recommended that all PC gamers turned off Ray Tracing in Crysis Remastered, but that could change if this patch has had its desired effect.
Below are the full release notes for Crysis' 1.2.0 patch. PC gamers can read our full PC Performance Analysis on the game here . Please note that this performance review was written before the release of Crysis Remastered's post-launch patches.
Additions and Improvements
- - Improvements made to all difficulty levels.
- - Improved AI behavior in order to provide a more challenging experience to players.
- - Added Nano Suit classic controls to gamepad.
- - Added advanced sensitivity settings for PC.
- - Added mouse sensitivity for vehicle controls.
Performance
- - Reduced ray tracing artifacts from bright, emissive objects.
- - Enable volumetric scattering for High and Higher presets.
- - Optimized ray tracing CPU side processing.
- - General CPU improvements made. More changes will come in upcoming Patches.
- - Improved low glossiness ray-tracing support
Bug Fixes
- - Fixed a bug that occurred when leaning with character.
- - Fixed an issue where the action map could reset to default.
- - Fixed issues with melee attacks and power jumps using the Classic suit mode.
- - Fixed a bug where the hair color of Korean soldiers changed depending on camera position.
- - Fixed an issue with the post-process rotations on all entities.
- - Fixed single tap suit shortcut activation for melee
- - Fixed multiple issues with HDR.
- - Fixed an issue where shadows could flicker.
- - Fixed a bug where Crouch and ADS did not work the same as Sprint (Holding Shift - Sprint is on hold, but when tapping the key it is on toggle.)
- - Fixed blending issues between shadow cascades.
- - Fixed issues with objects/water collision particles.
- Fixed an issue where using Alt + Tab during full-screen mode reset resolution to the desktop’s default resolution.
Known issues- Using ESET antivirus while playing Crysis Remastered can cause a memory leak ultimately resulting in a crash. Disabling the AV while playing the game is a possible workaround. (Please do it at your own risk!)
- Pressing Alt + Tab may cause lag.
- The game may crash at loading when Windows username is set to Persian language. (Contact - Island).
- VFX for Korean truck explosions are missing.
- Using Borderless Display mode locks the game to the Display's refresh rate.
You can join the discussion on Crysis Remastered's patch 1.2.0 on the OC3D Forums .

Most Recent Comments
02-10-2020, 14:42:02
AlienALXI kinda knew this was going to happen. You can't remaster a game in six months flat. Quote
02-10-2020, 15:09:03
Dicehunter| Awesome. Thankfully they will keep going on this and keep making it better. I kinda knew this was going to happen. You can't remaster a game in six months flat. |
Indeed, When I played it on a friends Epic account I was quite shocked by the abysmal performance. Quote
02-10-2020, 15:09:44
AlienALX| Indeed, When I played it on a friends Epic account I was quite shocked by the abysmal performance. |
They were hiring coders what? six months ago? Quote
02-10-2020, 15:36:17
Dicehunter| The fact they even pulled it off is a miracle to be fair. They were hiring coders what? six months ago? |
It's a shame they didn't go the full remake route with Cryengine5, Full on photogrammetry, Really push the boundaries on RT, Lighting, Physics, Tessellation, Water simulation, Foliage, Gun physics and sounds etc... Would've been immense. Quote
02-10-2020, 16:15:19
AlienALX| It's a shame they didn't go the full remake route with Cryengine5, Full on photogrammetry, Really push the boundaries on RT, Lighting, Physics, Tessellation, Water simulation, Foliage, Gun physics and sounds etc... Would've been immense. |