At this year's Gamescom 2023, NVIDIA will be releasing several new updates for the GeForce Gaming crowd. These are led by the announcement of the new DLSS 3.5 Ray Reconstruction feature, available this Fall for all GeForce RTX GPUs (RTX 20-series and later). DLSS 3.5 introduces a new feature called "Ray Reconstruction Technology" that's specifically designed to improve the way ray traced elements look in games. While traditional rasterization calculates every single pixel, for each frame, real-time ray tracing cannot do that, for performance reasons. During rendering, only few rays are shot in a coarse grid, which leaves empty "black" gaps in-between the ray outputs. To fill those in, a denoiser is used that runs various algorithms to literally fill in the blanks.
With DLSS 3.5, NVIDIA introduces a new denoiser that's optimized to work hand-in-hand with DLSS 2 upscaling, to provide better image quality results that are more correct at the same time. This feature relies on the Tensor Cores (not the RT cores, we asked), so it is available on all GeForce RTX graphics cards (Turing and newer).