(PR) How Assassin's Creed Mirage is a Revitalized Take on the Series' Roots

When Assassin's Creed Mirage launches on October 5, it will represent a return to the series' roots - but what does that mean, exactly? For one thing, it means we'll be back in the Middle East (the dense urban landscape of Baghdad, specifically) amongst the ranks of the Hidden Ones, who at this point are classic Assassins in all but name - working out of secret bureaus, constructing the legendary fortress at Alamut, and sporting the familiar white robes we first saw on Altaïr back in 2007. They can also speak entirely in their native language, with the series' first-ever full localization in Arabic.

But the connection isn't merely in the setting and story; Assassin's Creed Mirage recaptures the spirit of the series' origins through gameplay, in ways both big and small. For example, as a former street thief, Basim can pickpocket people in the crowds, much like Ezio Auditore could. He can also make use of explosive noisemakers and mines, like the ones Ezio could craft in Assassin's Creed Revelations - and if he draws too much attention, his notoriety will rise, and players will need to tear down wanted posters or bribe officials if they don't want continual, escalating attention from guards.
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