
The NVIDIA RTX Remix 0.4 release has an updated DXVK implementation for translating Direct3D calls to Vulkan. Plus the DXVK code for RTX Remix has a number of fixes like addressing capture-related problems, geometry corruption, stability issues, and more. There is also improved performance for terrain baking, improved parallax occlusion mapping, better anti-culling for in-game lights, and other enhancements.
Over on the bridge side of RTX Remix, the v0.4 release has several other fixes as well. Downloads and more details on today's RTX Remix 0.4 release via NVIDIA GameWorks on GitHub .