(PR) Khronos Group Releases Vulkan SDK, Drivers With Official Raytracing Support; Showcases Wolfenstein: Youngblood

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces that LunarG has released the Vulkan Software Development Kit (SDK) version 1.2.162.0, with full support for the new Vulkan raytracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains. The Khronos open source Vulkan Samples and Vulkan Guide have been upgraded to illustrate raytracing techniques. Finally, with production drivers shipping from both AMD and NVIDIA, developers are now enabled to easily integrate Vulkan raytracing into their applications.

Khronos released final Vulkan raytracing extensions in November 2020 to seamlessly integrate raytracing functionality alongside Vulkan's rasterization framework, making Vulkan the industry's first open, cross-vendor, cross-platform standard for raytracing acceleration. Vulkan raytracing can be deployed using existing GPU compute or dedicated raytracing cores. The Vulkan SDK now integrates all the components necessary for developers to easily use the new raytracing extensions, such as new shader tool chains, without needing them to be built from multiple repositories, and supports raytracing validation within the SDK validation layers.

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