NVIDIA announces DLSS3 updates
Diablo 4, Naraka Bladepoint, Portal RTX and more.

Diablo IV is getting ray tracing support on March 26th. This game already supports DLSS3 and Reflex, but it is also getting a ray traced reflections, also for transparent assets. This should enable better visuals for windows, water, and armor in the game.
Black Myth: Wukong , Unreal Engine 5-based game based on the Monkey King mythology and “Journey To The West” novel, is set to launch on August 20th with significant upgrades. Developer Game Science is enhancing the game with Full Ray Tracing, powered by NVIDIA DLSS 3.5.
NARAKA: BLADEPOINT , one of the most popular Battle Royale games developed by 24 Entertainment and published by NetEase Games Global, continues to evolve with new features. Building upon previous updates that enabled DLSS and NVIDIA Reflex, the developers are now introducing Full Ray Tracing and DLSS 3.5 with Ray Reconstruction. This upgrade will enrich Global Illumination, Reflections, Ambient Occlusion, and Shadows with more detailed and realistic rendering.
With Full Ray Tracing, NARAKA: BLADEPOINT will feature realistic water reflections, accurate lighting, and lifelike shadows that soften with distance. Initially, three areas will have Full Ray Tracing. Players without GeForce RTX PCs can access the enhanced visuals via NVIDIA GeForce NOW Ultimate, which supports DLSS 3.5 and Full Ray Tracing.
Portal RTX is also getting a DLSS 3.5 update. This graphics demo was one of the first games to feature full ray tracing, but did not have DLSS 3.5 support until now. This update enables ray reconstruction, which should allow you to run the game at a higher framerate. In addition, Portal RTX is also getting RTX IO support, a technology that transfers game assets through the GPU.
NVIDIA is also confirming that Star Wars Outlaws will launch with DLSS3, ray tracing and NVIDIA Reflex support. On PCs, users will also be able to take advantage of Ray Traced Global Illumination (RTXDI).
Source: NVIDIA PR