Slightly Mad's CEO is making big claims
Published: 21st December 2020 | Source: Ian Bell via gtplanet | Author: Mark Campbell

Project Cars 4 will offer the "most realistic simulation" with the "Madness 2.0" Engine
Ian Bell, the CEO of Slightly Mad Studios, has started talking about Project Cars 4 on Twitter, stating that the game will "be the most realistic simulation ever made" and that the game will utilise the Madness 2.0 engine and Live Track 4 technology.
Since making these statements, Ian Bell has since deleted his Tweets, but he didn't move quickly enough to prevent GTPlanet from archiving his comments.
With Project Cars 4, Slightly Mad Studios appears to be moving away from the developer's design decisions from Project Cars 3, which made the game much less complex and removed important mechanics like pit stops from the title. This led to mixed reviews for the game and negative reviews from many of the franchise's core fanbase.
It is likely that Project Cars 4 will be a next-generation only release, allowing Slightly Mad Studios to take advantage of powerful next-generation hardware to more accurately simulate real-world driving. Ian's comments stating that "every leaf shadowing every other leaf" suggests that the game will utilise a highly advanced lighting system. It is possible that the game will also utilise ray tracing in some form.
Since making these statements, Ian Bell has since deleted his Tweets, but he didn't move quickly enough to prevent GTPlanet from archiving his comments.
With Project Cars 4, Slightly Mad Studios appears to be moving away from the developer's design decisions from Project Cars 3, which made the game much less complex and removed important mechanics like pit stops from the title. This led to mixed reviews for the game and negative reviews from many of the franchise's core fanbase.
It is likely that Project Cars 4 will be a next-generation only release, allowing Slightly Mad Studios to take advantage of powerful next-generation hardware to more accurately simulate real-world driving. Ian's comments stating that "every leaf shadowing every other leaf" suggests that the game will utilise a highly advanced lighting system. It is possible that the game will also utilise ray tracing in some form.

While Ian's comments about creating "the most realistic simulation ever" is little more than hype building at its core, his desire to return Project Cars to its simulation roots will be welcomed by the game's core audience, especially after the disappointing launch of Project Cars 3.
You can join the discussion on Project Cars 4 promising players the "most realistic simulation ever made" on the OC3D Forums .
Most Recent Comments
21-12-2020, 09:28:41
loozI don't really understand the franchise at this point. Obviously these comments are a reaction to PC3's reception, but I still kind of view PCars as a sequel to NFS:Shift, in other words an arcade-sim with engaging mechanics. Not necessarily a competitor to iRacing and the like which strive for realism above all else.
But CEO looking at effects where leaves get blown away by cars? That's ridiculously out of touch and I think we've seen that effect a decade ago. Quote
But CEO looking at effects where leaves get blown away by cars? That's ridiculously out of touch and I think we've seen that effect a decade ago. Quote
21-12-2020, 10:22:52
BagpussProject Cars, the only racing game whose graphics get worse with each new release.
PC 3 graphics were truly awful in comparison to the first game. Quote
PC 3 graphics were truly awful in comparison to the first game. Quote