NVIDIA releases Streamline 2.4.0 SDK and DLSS 3.7.0

DLSS 3.7.0. now available, on path to DLSS4 for RTX 50?

NVIDIA has released a new Streamline software along with updated DLSS libraries.

According to Redditor ’emoose’, who is also an author of a DLSS profile switching tool, NVIDIA has released an updated Streamline library along with DLSS upscaling updates.

NVIDIA’s Streamline is designed to simplify the integration of its upscaling technology and ease the incorporation of third-party upscaling solutions by developers. This pretty much resembles Microsoft’s forthcoming DirectSR . Despite Microsoft’s announcement, NVIDIA remains committed to its Streamline tools as currently, there’s lack of clarity regarding the availability timeline for DirectSR.

As mentioned, the new Streamline comes with an updated DLSS 3.7.0 library. As noted by emoose, the 3.7.0 was already available for Ray Reconstructions and DLSS-D profile, but not for other profiles. Furthermore, there is a new “E” preset codenamed “eager_donkey”:

Added support for a new preset sl::DLSSPreset::ePresetE. This is now the default preset for DLSS SR.
Added support for upscaling Alpha in sl.dlss.

Users who have already tried the new preset claim that the new preset has better motion clarify with less smearing. However, smaller changes may not always be easy to spot and may depend on a title that is being tested. Remember that by replacing or changing presets one is using a non-standard configuration of the game and upscaling tech, it may not always work as expected.

NVIDIA DLSS 3.7.0 comes nearly 18 months after NVIDIA announced RTX 40 series. It seems very likely that the company will launch DLSS 4.0.0 with RTX 50 series, which should happen by the end of this year. NVIDIA is yet to detail what changes would the newer upscaling technology bring to the DLSS stack, which currently combines technologies such as Ray Reconstruction and Frame Generation.

Source: NVIDIA Streamline (Github) , Reddit