Microsoft Automatic Super Resolution launched for 12 games, currently only for Snapdragon X platform

Microsoft launches AutoSR, coming to Snapdragon X based laptops first

The company launched AutoSR exclusively for laptops, which are not available yet.

Microsoft is finally launching its system-level super resolution technology. We covered this technology in a few posts, but until now, there wasn’t much official information from Microsoft on how exactly does it work for users. The company has now confirmed that AutoSR will be enabled by default for several games. This may not be a desired outcome for all gamers though, given that some games may already have upscaling integration.

However, for the time being, this technology only works on Copilot+ PCs, which are exclusively equipped with Qualcomm Snapdragon X processors. The issue? These processors are not available yet. So, despite AutoSR launching today, there is no official way to use this technology. Other requirements include Windows 11 version 24H2, a display with at least 1080p resolution, and automatic updates to be enabled. Microsoft has confirmed that 12 games will work with AutoSR by default.

Games with AutoSR enabled out of the box:

  • 7 Days to Die
  • BeamNG drive
  • Borderlands 3
  • Control
  • Dark Souls III
  • God of War
  • Kingdom Come: Deliverance
  • Resident Evil 2
  • Resident Evil 3
  • Sekiro: Shadows Die Twice
  • Sniper Ghost Warrior Contracts 2
  • The Witcher 3: Wild Hunt

AutoSR Requirements (as of May 2024)

  • A Copilot+ PC with a Qualcomm® Snapdragon® X processor with Hexagon NPU and an integrated GPU.
  • Windows 11, version 24H2 or later.
  • Latest graphics and neural processor drivers. To manually check for updates, go to Start > Settings > Windows Update, then select Check for updates.
  • A display resolution of 1080p or greater.

This is not the full list because Microsoft is still testing the technology, and other games can still be enabled manually. The guide is available on Microsoft’s website, but given the Qualcomm processor requirement, the guide is pretty much of no use at this point. The first laptops equipped with these CPUs are expected to launch in mid-June.

The AutoSR feature looks like a promising system-level performance booster. It will work regardless of the GPU vendor, but Microsoft has yet to confirm which GPUs will be supported. Once available on all systems, it will compete with solutions like AMD RSR (Radeon Super Resolution) and third-party tools like Lossless Scaling, which provide similar functionality regardless of a game’s upscaling integrations.

Source: Microsoft