Basemark Breaking Limit benchmark tests ray traced gaming performance across diverse platforms — Windows, Linux, iOS, and Android

Official render from Basemark's latest Breaking Limit cross-platform RT benchmark. (Image credit: Basemark via GPUScore.com)

Those hoping for a more diverse pool of cross-platform benchmarking tools will be pleased to hear that Passmark, through its GPUScore division, has announced a new ray tracing (RT) benchmark dubbed Breaking Limit . This flexible new benchmarking software is targeted at current-gen Android and iOS mobile devices, as well as Windows and Linux computers.

Techniques tested by the new benchmark include global illumination (how light sources interact with the environment and each other), ray-traced shadows and reflections, and even support for FSR 2 and DLSS 2 upscaling in the "Ultra" version. Since most users playing games with RT enabled are going to also be enabling some kind of image upscaling or resolution scaling to improve performance, the inclusion of DLSS 2 and FSR 2 is nice, though we hope to see updates that add Frame Generation and perhaps even Intel XeSS to the equation.

GPUScore Breaking Limit Benchmark Requirements

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Row 0 - Cell 0 MobilePCLinux
Operating System RequirementRecent versions of iOS and AndroidWindows 10 or newerUbuntu 20 or newer*
Storage Space RequirementUnknown; Likely 2GB or smaller2GB2GB
RAM RequirementUnknown6GB RAM8GB RAM
GPU RequirementAny GPU Capable of Ray TracingAny GPU Capable of Ray TracingAny GPU Capable of Ray Tracing

*Since Ubuntu is based on Debian, this bench should in theory work on other Debian-based Linux distributions as well, once released.

Now, while Passmark claims this to be the first "true" cross-platform ray tracing benchmark for whatever reason, it's worth noting that other cross-platform RT benchmarks do, in fact, exist. For example, 3DMark 's Solar Bay benchmark is a cross-platform RT bench that uses Vulkan on Android and Windows and even supports Metal on iOS. GPUScore Breaking Limit still looks (and sounds) cool, but claiming it as the "first true cross-platform ray tracing benchmark" does feel like something of an overstatement, even if Breaking Limit is somehow more sophisticated.

In any case, we may or may not end up adding this Breaking Limit benchmark to our GPU benchmarking suite.

As you may know, we at Tom's Hardware take our GPU benchmarks and their hierarchy quite seriously — and be mindful that synthetic benchmarks like this never tell the full story. Most synthetic benchmarks are an ideal scenario compared to the pure chaos of actual PC games , after all. Though for professional workloads where CPU and GPU power pretty much scale as expected, synthetics are nice for setting expectations.

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Freelance News Writer