Lossless Scaling to receive 4x Frame Generation update this week

Frame Generation times 4

Is this the path frame generation will take in the future, or just a gimmick no one needs?

Lossless Scaling is a paid tool that enables frame generation and upscaling in games that either do not have it yet or will never get it because they are no longer developed. Adding these features to such games would require either driver-level optimizations, such as AMD’s Hypr-RX software stack with Radeon Super Resolution (upscaling) and Fluid Motion Frames (frame generation), or work by modders.

The LS tool fits somewhere in between because it is not an official AMD/Intel or NVIDIA tool, nor will it ever become one. However, chances are that future frame generation technologies will follow the path set by Lossless Scaling, which is not just doubling the framerate, but tripling or even quadrupling it.

The upcoming 2.11 version, which is set to launch on August 10th, will introduce 4x frame generation . This follows the release of 3x FG in June . Naturally, one might wonder what benefit there is to adding four times more frames if they never existed in the first place. However, this will depend on the game content, game pace, and perhaps more importantly, native performance. Frame Generation typically requires a starting point of more than 60 FPS, however many gamers are using FG with games running at much lower framerate.

The potential drawbacks are not limited to artifacts but also lag. AMD has made its first attempts at reducing frame latency with its new Fluid Motion Frames 2 release, but it is not yet part of the main driver. The company is still collecting feedback.

As for Lossless Scaling, a gameplay demo featuring the upcoming x4 FPS increase is shown in the following video:

[Vyathaen] Lossless Scaling x4 FPS showcase (8,764 views)

Source: Lossless Scaling (Discord), Wccftech