
Landing in Mesa 24.3 today is support for direct DPB (Decoded Picture Buffer) management within the Gallium3D video acceleration front-end in the D3D12 Gallium3D driver.
This direct DPB management can yield memory savings by avoiding both the driver and the application having to allocate DPB buffers. This feature also allows for taking advantage of some other features then available like long-term reference frames.
Those making use of the Microsoft D3D12 code paths within Mesa can learn more about the direct DPB work via this merge request that's now in Mesa Git.