Updating a 22-year-old game brought Andrew Gillett face to face with some very poor coding practices. Read more about it in this brilliant guest article from the latest issue of Wireframe magazine. In 1998, at the age of 17, I was learning how to write games in C. My first attempt, the subtly titled DEATH,…
The post How not to code: a guide to concise programming appeared first on Raspberry Pi .